Carbine Studios released another episode of developers’ diaries, in which she discussed the types of battles in standard MMOs and how they differ in Wildstar, opening their doors to everyone at the beginning of next year.
In particular, in the majority of MMO the character’s skills show themselves in one of three ways: 1) immediately, that is, when you press the button, your hero immediately gets some kind of trick; 2) after some time, this is when the ability must first “accumulate” for a certain period, and then it will be possible to jerk around the enemy; 3) continuously, while, by clicking on the button, the player stands still and does not move, his strength continues to act.
As for Wildstar, then the creators of this fantastic MMO decided not to constrain the movements of users, so that the abilities of the second and third groups can be easily used right while moving, due to which the fights will become more rapid and mobile.
And also Carbine Studios Offered several of its own types of combat mechanics. For example, the so -called quick -firing abilities: the more times you have time to press the button for a certain period of time, the more often your company reception will manifest. Moreover, in Wildstar There are such skills that are active until you release the appropriate button.
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How much can you compare games with the Second World War, which has already become backward and suitable for those who like to live in the last century? This is no longer the game that everyone once tried to move and judging by the fact that there are fewer people there, the game will be closed when they are already closing.
Especially the graphics, and the Guild Wars 2 itself is completely different, it is stupid to say that they are similar.
For some reason, this MMO hooked me, https://jackpotstarcasino.co.uk/games/ I hope there will be an interesting gameplay and tasks besides the graphics.
Maybe someone will advise something else interesting preparing for the exit from MMO?
Oh, I would not say that without playing. A month ago I bought-see and I played enough to speak badly with a clear conscience about the game. And people playing it are divided into two types: 1) for the sake of the fan and their permanent party; 2) (the rest) very short -sighted in terms of other MMORPGs.
And I will repeat again, short -sighted, sori, all similarities in the fighting that you see are not taken from the primitive GV2;)
Cast and Chenell on the go – Innovation? Mm, the guys definitely need to look at other MMOs.
True, I have not seen anywhere that it was presented as “wow, see what a cool thing we have!". Well, on the go and on the go, what is special here?
And the muddy with the number of presses over the period of time is generally some kind of drug addiction.
They have all enemies there under tranquilizers? And why does the enemy show which area he is going to attack? This is not even providing, it is attracting a new target audience for MMOs, straight from children. kindergarten. It is strange that we did not turn off the camers. Usually in advertising they are customary to disconnect.
Yeah, you have big problems with comparisons)
In the Guild Wars 2, just Non-Target Pseudo and, I must say, is quite unpleasant after Mmorpgshki with a real non-Turget system.
Here, I see the usual non-target, Alya Dragon Nest But with the showing of the attack area: D
With an increase in the capacities of the Internet and the computing power of processors, crowds, clones and, of course, original Non-Target MMO projects are coming. Just do not need to say that there are already dohera. There are few normal and, most often, they are not released into the territory of non -American and non -European.
The mechanics of spells and combat spells were made quite smartly and the fighting itself is funny, relaxed but still smart in terms of use, pleases the step in the development of MMORPG
And the muddy with the number of presses over the period of time is generally some kind of drug addiction.
I already foresee macros for 100,500 presses per second XD.
The graphics are pleasant, but it would be released faster in Russia =) … because of this reason I do not play the Guild Wars 2, because I can’t sit on bourgeois servers and I can’t stand English on bourgeois.
They showed nothing new, the usual run -in hemplex, which can be seen in many non target mmo. What the game will cling is not clear yet, we are waiting for the release.
"As for Wildstar, the creators of this fantastic MMO decided not to constrain users’ movements, so that the abilities of the second and third group can easily be used directly during movement, so that the fights will become more rapid and mobile."
All this is in Gildvars, and even the campaign will be the rollers like in the same Gilda, play Guild or something, I don’t know how everything will be in the release, but what I now see in this video in the gameplay plan, this is Gildvars in a cartoon form, and yes, in Gilda, some skills showed the attack, but you don’t know that the campaign did not play and did not know.
Well, GV2 can only be compared with vovka and La2 for enough, I was engaged in Vovka exclusively with arenas, in GV2 as you understand the areas of the main activity, so I only do that I teach the mechanics of the game for successful bending, in general, you could only name the GV2 fighter of primitive, you could only be offended, on the forums, if possible, you naturally guess that it would be at least somewhat compensate the pain in burning rolls, the fighting in this video and the fighter in the GV2 are extremely similar, only the rifts are already caused by the facepalm, I do not know how to you GV2 assum that you have denied the obvious.
This video showed the Skill combat system, it is just the Guild Wars 2 clone, and the Alya of the Second World War in the sense of cartoon, there was no direct gameplay comparison with Voska.