The next game of the creator of Bioshock is “very creative and innovative”

Last year Ken Levin (Ken Levine), Creator of the series BIOSHOCK, abandoned the AAA blockbusters and decided to focus on something not so burdening. It is still unknown what exactly the Creator is doing, however Take-Two Very high opinion about the next game of the famous game designer (it would be, after all, she will publish it!).

At the conference MKM Partner Investor Day President Strauss Zelenik (Strauss Zelnick) admitted that his company is introduced by cooperation with Levin. Like, Ken is of those people who certainly do something creative and innovative. Chapter Take-Two believes that this will turn out to be a new game of the famous developer.

Details about the next creation Levina you have to catch tiny pieces. It is known that it will be a “small” first -person RPG with hints of an open world, in the genre of science fiction and with the Unreal Engine 4 engine.

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Given the fact that each game from https://nuttybingocasino.co.uk/login/ Levin was innovative and carried a bunch of cool ideas, which, moreover, were abruptly implemented – a new game should be waiting. In general, the “small” RPG from the first person with hints of the open world, in the genre of science fiction ”is System Shock.

In general, now the trend is such that, as it is not trite, people are baked and ceased to distinguish just good games from masterpieces, now give them only the last, so they have “more bad games than good” than good ”.

UGH, okay. The problem is not that people ask for masterpieces, the problem is that people call good (but not masterpieces) games bad, because they have lost the ability to distinguish at least some gradations of gray, dividing everything into black and white. That’s the problem. Now as if there is only a "masterpiece. 10z10. Oh God!"And" some shit, no revolution. "For a large number of people, just good projects or medium -sized ones, it seems at all.

This is not bad, but you can’t get masterpieces all the time, they stop being masterpieces from this. There are a lot of iconic games that will leave their mark in the history of the industry in the year, they should not be 20-30, since these are piece projects. 1-2 such projects per year is already good, and when there are more of them, it is generally a holiday after all!

In my opinion, no matter what game Ken Levin creates, it will still be Triple-A of class. This person simply cannot create something bad.
So there is no need to worry. I believe him.

There was no Internet before. There were few games. There was no splendor. Now all this is, and players should put up with this if people want to surprise.

Bad games (and not only games) have always been more. Just before there was no tendency to trumpet about it at every step.

I’ll start answering the second. But about this heap: Thief: The Dark Project, System Shock 2 and Bioshock. Moreover, both bio -shoes (the second one does not take into account, Levin did not have his hands to him). Thief was the first first -person stealth, and in general – the first stealth. You can argue here for a long time, but at the fact-it was the thief that set the canons of this genre. System Shock 2 – we can say that no revolution is just a continuation of the first part. It is so, but not so. It was System Shock 2, like the previous game by Levin Thief, who set the canons of the genre. Combining FPS and role -playing, with a fiercely thick atmosphere, a well -thought -out environment and openness of the "game world". On the ship, from a certain moment, it was possible and necessary to stagger as it pleases. Already two games of the cults precisely because they set the direction. Created canons and basics. Well, bio -shocks, of course. Both developed the idea that was already tested in System Shock 2, nevertheless, many things that appeared in the bio -shock set, no matter how funny it sounded, the canons of the plot -oriented FPS. Although the same bio -which itself is based on chips that appeared in the systems of shock and halfe, he brings a lot of his. The manner of submitting and disclosing the plot, gamepan solutions and their application for interaction with the world of game. And if you look from the side, then the last two games of Levin are a rethinking of their own ideas in a new way. And this is not bad. Ideas, in the end, his. And do not create Levin at one time System Shock 2 would not have been deus exa.

Then publishers, not the creators. The creators had long been pleased to hell (and some left) for a too adequate vision of the future series.

Some kind of empty news. Of course I am waiting for news about this new game Mr. Levin. But still, if creativity does not doubt it, then with innovation, on the contrary, the games in the development of which this gentleman took part were creative, but not too innovative. Anyway, that “Bioshock”, that “Bioshock Infinite” quite overvalued, but still interesting games. Somehow the devil knows him. But still wait and want the announcement. And yes, only I am surprised by the interest of "2k" in the small project Levin? And the last paragraph reminded the description of the following “Bioshock” rather than a new project?

Ah, you’re talking about all games. And it is possible in more detail what canons in the bio -shock are talking about, what is new in the manner of serving and revealing the plot, what gameplay solutions and their use for interaction?
And why Levine, and for example, is not Warren Spector? Almost nothing was left of the fact that Levin invented in the thief, and the first part did not go very much. to the second (the best according to many) and the third (the best according to the rest), he had nothing to do with, as well as to the first systems of shock, unlike Spetra and others from the Lukin Glass and Aion Storm.
And if you say that some canons originated in the bio-shock, I would like to know in which and for which games they were used?
There are no complaints about the writing side of Levine, if he wrote everything.

And I liked the previous Bio Shock games. Therefore, I do not mind another, but I would have pulled the computer, and so everything is the way 🙂

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